This website requires JavaScript.
221270db90
More accurate impl of FMINNM/FMAXNM, add vector variants (#296 )
gdkchan
2018-08-05 02:54:21 -03:00
eeb626947e
Implement Shared Fonts (#215 )
Thomas Guillemard
2018-08-04 23:38:49 +02:00
5f34353dce
Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. (#314 )
LDj3SNuD
2018-08-04 21:58:54 +02:00
fa70629fab
Fix for integer vertex attributes and iset bf flag (#323 )
gdkchan
2018-08-03 13:54:34 -03:00
c68bca5396
Use the more specific NotImplementedException type instead of just Exception (#322 )
AboodMadridista
2018-08-03 08:58:48 +08:00
a9a2c0c2f5
moved metadata to process
emmaus
2018-08-02 20:14:49 +00:00
d137405e94
Merge pull request #298 from Cyuubi/npdm
emmauss
2018-08-02 22:59:14 +03:00
b92189cb71
Sleep OpenAL thread (#313 )
ReinUsesLisp
2018-08-01 00:48:49 -03:00
ce96a45685
Implement A2B10G10R10 TextureFormat (#248 )
greggameplayer
2018-07-29 06:41:02 +02:00
e07b0265c6
Add 5.0.0 IPCs (#300 )
Starlet
2018-07-29 00:40:02 -04:00
3208173620
Cache changes (#302 )
ReinUsesLisp
2018-07-29 01:39:15 -03:00
fdda67d476
Some fix to IRequest on NIFM, support sending objects to services (#294 )
gdkchan
2018-07-29 01:36:29 -03:00
7a308d9e73
Window related changes (#308 )
ReinUsesLisp
2018-07-29 01:35:36 -03:00
51605fafc0
Avoid calling buffer binding when shader didn't change (#295 )
ReinUsesLisp
2018-07-26 13:49:29 -03:00
39d36145ba
update encoding for branch instruction (#305 )
Arthur Chen
2018-07-27 00:46:05 +08:00
4a3ed0cec7
implemented ListDisplays
emmaus
2018-07-24 21:38:44 +00:00
1344a47c77
Blit framebuffer without shaders (#229 )
ReinUsesLisp
2018-07-23 11:21:05 -03:00
ed29982f9b
Link BCAT:U & BCAT:A & BCAT:M & BCAT:S (#257 )
greggameplayer
2018-07-23 16:20:16 +02:00
ed075ae3cd
Update ITimeZoneService.cs
Ac_K
2018-07-22 19:38:29 +00:00
4b8a65fd84
Add Npdm parsing into Ryujinx.HLE
Starlet
2018-07-20 17:53:06 -04:00
241b46540d
Stub AppletOE UnlockExit (#279 )
Rygnus
2018-07-20 00:27:50 +01:00
5fe0bc584b
Send data to OpenGL host without client-side copies (#285 )
ReinUsesLisp
2018-07-19 16:02:51 -03:00
45bb24dbae
fix extra space
emmauss
2018-07-19 18:53:49 +00:00
c9fc52edb6
Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293 )
Thomas Guillemard
2018-07-19 20:44:52 +02:00
8b67297711
Added appveyor configuration file (#277 )
emmauss
2018-07-19 20:49:34 +03:00
ee064a2fb8
.gitignore: ignore autogenerated launchSettings.json (#292 )
mailwl
2018-07-19 19:45:50 +03:00
cd203e98f2
Implement Geometry shaders (#280 )
ReinUsesLisp
2018-07-19 02:33:27 -03:00
bdb6cbb435
AOpCodeTable: Speed up instruction decoding (#284 )
Merry
2018-07-19 06:32:37 +01:00
60f2198a1e
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275 )
gdkchan
2018-07-19 02:30:21 -03:00
8b685b12f0
Implement SvcWaitForAddress 0x34 (#289 )
Ac_K
2018-07-19 06:03:53 +02:00
6a69001aa2
Update IGeneralService.cs
Ac_K
2018-07-19 03:10:51 +02:00
2795af038d
Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271 )
simonmkwii-dev
2018-07-19 11:06:45 +10:00
fa5545aab8
Implement Ssubw_V and Usubw_V instructions. (#287 )
LDj3SNuD
2018-07-19 02:06:28 +02:00
120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246 )
greggameplayer
2018-07-19 01:26:28 +02:00
0a13900bc9
Implement Z24S8 TextureFormat (#247 )
greggameplayer
2018-07-19 01:19:37 +02:00
2236f4b2c3
Implement IFileSystem:CleanDirectoryRecursively (#283 )
emmauss
2018-07-18 22:05:17 +03:00
98223b0e7d
Fix wrong assignment and allow null FilePaths on Executable
gdkchan
2018-07-17 17:28:41 -03:00
571848536b
Implement some shader instructions (#252 )
ReinUsesLisp
2018-07-17 16:50:00 -03:00
c2c765b30f
hbabi: Implement argv (#272 )
Thomas Guillemard
2018-07-17 21:14:27 +02:00
5d698a7d8d
Fix LDXP/LDAXP when Rt == Rn (#274 )
gdkchan
2018-07-16 15:57:15 -03:00
e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255 )
greggameplayer
2018-07-16 20:09:34 +02:00
3e13b40b35
Add config key to dump shaders in local directory (#265 )
ReinUsesLisp
2018-07-15 19:37:27 -03:00
063fae50fe
Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268 )
LDj3SNuD
2018-07-15 05:53:26 +02:00
50b706e2ba
Fix RevMagic on audren
gdkchan
2018-07-15 00:42:59 -03:00
a48ed788bf
Remove outdated comment
gdkchan
2018-07-15 00:37:30 -03:00
8652dbb57c
Small nit on GetAudioRendererWorkBufferSize
gdkchan
2018-07-15 00:34:12 -03:00
21e590c3ab
Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261 )
gdkchan
2018-07-15 00:04:46 -03:00
98c6ceede5
Audio Renderer improvements (#210 )
gdkchan
2018-07-14 23:57:41 -03:00
be31f5b46d
Improve CountLeadingZeros() algorithm, nits. (#219 )
LDj3SNuD
2018-07-14 20:07:44 +02:00
fc12fca962
Allow using ulong max value as yield (#263 )
gdkchan
2018-07-14 13:53:44 -03:00
514218ab98
Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225 )
gdkchan
2018-07-14 13:13:02 -03:00
2f37583ab3
Some small shader related fixes (#258 )
gdkchan
2018-07-14 13:08:39 -03:00
494f8f0248
Implement CSRNG (Cryptographically Secure Random Bytes) (#216 )
Starlet
2018-07-13 16:36:57 -05:00
37bf02f057
TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250 )
Thomas Guillemard
2018-07-13 23:35:19 +02:00
3b00333b0c
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249 )
greggameplayer
2018-07-13 02:27:59 +02:00
b233ae964f
AInstEmitSimdCvt: Half-precision to single-precision conversion (#235 )
Merry
2018-07-12 19:51:02 +01:00
cd18ab29df
Loop GLScreen with custom method (#244 )
ReinUsesLisp
2018-07-12 14:03:52 -03:00
37071285bc
NvGetConfig with production/non production swapping (#243 )
David
2018-07-12 11:41:35 +10:00
09c53fe06f
Update README.md
Ac_K
2018-07-12 00:08:20 +02:00
1968386808
Add locking methods to the ogl resource cache (#238 )
gdkchan
2018-07-09 23:01:59 -03:00
791fe70810
Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240 )
gdkchan
2018-07-09 22:49:07 -03:00
0a36bfbf92
Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm (#239 )
gdkchan
2018-07-09 22:48:28 -03:00
095db47e13
Query multiple pages at once with GetWriteWatch (#222 )
gdkchan
2018-07-08 16:55:15 -03:00
0f8f40486d
ChocolArm64: More accurate implementation of Frecpe & Frecps (#228 )
Merry
2018-07-08 20:54:47 +01:00
6479c3e484
Implement GPU primitive restart (#221 )
ReinUsesLisp
2018-07-08 13:14:35 -03:00
dc04b5465f
Improvements to IAudioOutManager (#232 )
gdkchan
2018-07-08 12:42:10 -03:00
af1516a146
ASoftFloat: Fix InvSqrtEstimate for negative values (#233 )
Merry
2018-07-08 16:41:46 +01:00
0bec547b9d
Disable front facing and face culling to avoid regression (#226 )
ReinUsesLisp
2018-07-06 23:40:12 -03:00
97ca974213
Implement some GPU features (#209 )
ReinUsesLisp
2018-07-05 15:47:29 -03:00
c99b2884e4
Remove broken adds/cmn with condition check optimization (#218 )
gdkchan
2018-07-03 21:54:05 -03:00
c206239d28
Fix formatting on ISettingsServer
gdkchan
2018-07-03 21:45:12 -03:00
9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207 )
ReinUsesLisp
2018-07-03 20:06:13 -03:00
741773910d
Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions (#200 )
gdkchan
2018-07-03 03:31:48 -03:00
c228cf320d
Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). Improve CountSetBits8() algorithm. (#212 )
LDj3SNuD
2018-07-03 08:31:16 +02:00
d24ea0d51b
Add Controller Support (#196 )
John Clemis
2018-07-02 17:08:54 -05:00
0c96e22d40
Some things for time:* (#211 )
Thomas Guillemard
2018-07-02 02:03:05 +02:00
e913d56fdc
Implement GetReleasedAudioOutBufferAuto properly (#206 )
Lordmau5
2018-06-30 17:53:04 +02:00
2f25b34941
Add linux-x64 to RID property to make tests works on linux (#205 )
Thomas Guillemard
2018-06-30 17:43:04 +02:00
53934e8872
Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. (#204 )
LDj3SNuD
2018-06-30 17:40:41 +02:00
edfd4bc860
Explicit GLSL "position" attribute location (#199 )
ReinUsesLisp
2018-06-28 22:01:58 -03:00
4c7c21634e
Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193 )
gdkchan
2018-06-28 20:52:32 -03:00
bc26aa558a
Add support for the FMLA (by element/scalar) instruction (#187 )
gdkchan
2018-06-28 20:51:38 -03:00
3e81421b2f
Add support for vertex base on indexed draws, fix index buffer first (untested) (#197 )
gdkchan
2018-06-28 20:48:18 -03:00
3262fd13da
add the forgotten mm:u link (#190 )
greggameplayer
2018-06-28 23:32:07 +02:00
22f138628b
Somewhat better ClearBuffers implementation
gdkchan
2018-06-28 00:11:49 -03:00
e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192 )
gdkchan
2018-06-27 23:55:08 -03:00
900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
gdkchan
2018-06-27 01:32:28 -03:00
af5f059d4e
Fix GL.CreateBuffers -> GL.GenBuffers (#189 )
ReinUsesLisp
2018-06-26 02:30:46 -03:00
09dfefed1f
Implementation of UBOs instead of uniform constant arrays (#186 )
ReinUsesLisp
2018-06-26 02:10:54 -03:00
b8be89ab2d
Relax GetThreadContext3 by allowing it to get the context of a running thread
gdkchan
2018-06-26 01:26:21 -03:00
2f29894d9f
Set PC value on SvcCall aswell
gdkchan
2018-06-26 01:14:18 -03:00
65105c2a3b
Implement SvcGetThreadContext3
gdkchan
2018-06-26 01:09:32 -03:00
c818093528
Add Sqxtun_S, Sqxtun_V with 3 tests. (#188 )
LDj3SNuD
2018-06-26 04:36:20 +02:00
8f6387128a
Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. (#183 )
LDj3SNuD
2018-06-26 03:32:29 +02:00
37a6e84fd4
Add REV16/32 (vector) instructions and fix REV64
gdkchan
2018-06-25 18:40:55 -03:00
8f4cd35ade
Fix GetLastOpenedUser stub returning an invalid account id value
gdkchan
2018-06-25 17:11:09 -03:00
0bec9d8439
Add opcodes SQXTUN_S and SQXTUN_V (#184 )
Rygnus
2018-06-25 18:23:46 +01:00
7c7ee8f8ca
Aways write voice state as finished playing while proper audren support is not in place
gdkchan
2018-06-25 02:04:19 -03:00
e7559f128f
Small OpenGL Renderer refactoring (#177 )
gdkchan
2018-06-23 21:39:25 -03:00
69697957e6
Workaround for recent audren regression
gdkchan
2018-06-23 03:17:07 -03:00