Shader: Fix ViewportIndex reservation key for vtg-as-compute
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@@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (vacUsage.UsesViewportIndex && gpuAccessor.QueryHostSupportsViewportIndexVertexTessellation())
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if (vacUsage.UsesViewportIndex && gpuAccessor.QueryHostSupportsViewportIndexVertexTessellation())
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{
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{
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_offsets.Add(new IoDefinition(storageKind, IoVariable.VertexIndex), offset++);
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_offsets.Add(new IoDefinition(storageKind, IoVariable.ViewportIndex), offset++);
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}
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}
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if (vacUsage.UsesViewportMask && gpuAccessor.QueryHostSupportsViewportMask())
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if (vacUsage.UsesViewportMask && gpuAccessor.QueryHostSupportsViewportMask())
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